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- clearInterval(thegameID);
- setProperty("_root.player", _X, 390);
- setProperty("_root.player", _Y, 4);
- _root.balls = 1;
- _root.score = _root.score + 100 * _level.round + random99;
- _root.round += 1;
- _root.round2 += 1;
- if(_root.round2 > 3)
- {
- _root.round2 = 1;
- }
- gotoAndPlay(113);
-